During my time at Turn10 as a Car Artist my responsibilities focused on accuracy of the cars provided by outsourcing and bringing them up to the highest quality. I researched and provided concise documentation to be used by outsourcing team (these ranged from our tech specifications, highlighting specific car design changes, and changes that needed to be handled quickly ). Upon receiving the cars from outsourcing, much reconstruction had to be done. The reconstructions consisted of modeling missing pieces, unwrapping and re-baking lightmaps, and adjusting LOD densities. These cars where held to the highest standards and had to maintain perfect accuracy to manufacturer's precision which I handled as well as any other issues that surfaced. Fixing bugs on Vehicles Before being put into the game as DLC. For example on the Zonda R, I fix a number of material and texture bugs, I redid the ambient occlusion on necessary parts and when the manufacture ( Pagani ) noted that we did not have the correct wing on the car I was able to model and replace the existing one. All lighting for the vehicles were done at turn 10 by the car artist, using reference prom photos or video to recreate the most accurate headlights and taillights possible.
Really an amazing team at Aquent, Turn10, And Playground Games.









