(Note: All assets and set dressing were done by others)
⦁ Working with environments to finish out the interior specific probes work which is all custom
⦁ Using the SH Lighting utilities to update location tetmeshes in Maya
⦁ Place or create assorted light meshes and probe sets per building or location, then rigging and placing in the world
⦁ Addressing all bugs/tickets related to outdated or problematic SH tetmeshes
Monitoring farm activity and running tetmesh and sky-vis bakes on the farm including:
⦁ Review locations to assess tetmesh problem areas in the game world
⦁ Creating subset lists of various locations to run targeted bakes on farm
⦁ Work with engineers to troubleshoot farm/bake problems as they arise
⦁ Run single bakes of tetmesh locations locally











